reate high-quality 3D Assets including characters, environments, props and vehicles. Optimized for real-time game engines such as Unity.
Design and Implement animations for characters, creatures and objects.
Collaborate closely with designers and developers to ensure visual consistency.
Develop concept designs for required assets.
Iterate through created assets to ensure optimization and visual clarity.
Education Qualification:
Bachelor of Science (BSc) in Computer Science, Bachelor of Science (BSc) in Computer Applications, Bachelor of Fine Arts (B.F.A) in Fine Arts
Compensation & other benefit:
Mobile bill, Profit share, Provident fund, Weekly 2 holidays Lunch Facilities: Partially Subsidize Salary Review: Yearly Festival Bonus: 2 The opportunity to work on innovative and exciting projects from the ground up. A creative, collaborative, and flexible work environment. Competitive compensation based on experience. Opportunities to grow and make a meaningful impact in a small, passionate team. Other benefits as per company policy.
Other Information:
Experience: 3+ years proven experience as a 3D artist. (Portfolio required)
Proficiency: In 3D software (eg, Blender, Maya, 3DS max)
Experience with rigging and skinning models for animations
Ability to create optimized low-poly and high-poly models for real-time renderering.
Knowledge of PBR workflow and texturing tools (Substance painter, Marmoset, Quixel Mixer)
Basic understanding of shaders, lighting and visual effects is a plus.
Version Control: Experience with Git or other version control systems.
Team Player: Excellent communication and collaboration skills.
Adaptability: Comfortable working in a fast-paced environment with shifting priorities.